Notes for Future Versions: Events: Somita Angle: Requires Somita and like uhhh Shizuka lvl 3 Magic: Requires Shizuka and uhhhh a number 5 Fire Blast -> Absolute Zero White Destruction -> Hellfire Confligation Int increase by 1. Ex Firebomb: Only useable on Leazas. Reduces 1 territory's NP by 4. Removes an action fan from target. One time only. Kayblis Rework: Kayblis: Starting roster. Essential. M.Warrior 6/9/8/7/4 -> 5/9/8/7/4 (mostly unchanged, action fans reduction to encourage diversifying skill usage) Surrender Fiend Slash Train Slash Overwhelming Evolution!: Starts the battle with a random % bonus in all stats from 10-70%. At the start of every turn these buffs will be re-randomised. Apostle Kaybwan: Starting roster. Essential. M.Archer -> M.Ninja (monster version of ninja) 3/4/3/3/4, 5/0/3 -> 3/6/5/4/5, 4/2/3 Shuriken 201 doggies 50% buff when deployed with Kayblis. Apostle Kaybnyan: Starting roster. Essential. M.Archer -> M.Ninja 3/4/3/3/4, 3/0/5 -> 3/5/4/4/5, 3/2/4 0 Neg -> 2 Shuriken Chirp Chirp Shuriken 50% buff when deployed with Kayblis. Medusa: Starting roster. M.Warrior 4/6/5/6/6, 2/1/2 -> 1/5/1 Partake Flesh: Removes all buffs, guard, prep on female units. Gives Medusa 70% buffs. When used on Kayblis gives him 50% buffs. On other men removes 25% HP, gives Medusa 70% buffs. Delay of 5, costs 0 AP. Fiend's Slash Petrify Alefgard: Starting roster. New Unit! M.Brawler (monster version of brawlers) 4/4/5/6/7, 4/6/6 Live to serve: Restores 1 action fan. Heals 10% HP. When used on Medusa reduces her delay by 10. Brawler Strike. 50% deployment buffs with Medusa. La Saizel: Starting roster. M.Mage 3/6/5/7/4 -> 3/6/5/7/6 Icey Winds: 0.2x damage. Gives 5 delay to all enemies. Frigid Wind Yuki: Starting roster. M.Brawler 4/6/4/2/4 Brawler Strike Frigid Wind Stronganoff, Brovio: Starting roster. Unchanged. Camilla: Recruit event in Camilla's castle - Requires 10 negociation to recruit. M.Warrior 4/8/6/6/7 Fiend Slash Blaze Dragon's Scales: Reduces all damage taken by 50. Reincock: Joins with Camilla. M.Mage -> Civilian 4/4/4/5/3 -> 4/4/5/4/6 Worship: Only affects Camilla. Gives her 50% buffs. Reduces her delay by 10. Heals her with 1.0x effect. Uprising Reinglock Sieg: Recruit event in Kesselring's castle - requires 15 negociation to recruit. M.Warrior -> M.Guard 4/5/6/7/6 Gentleman's Challenge: Ally Guard+ Gives Sieg 20% all buffs. Gives a random enemy 20% all buffs. Fiend Slash Copy Ability: Copies the ability in the same slot as this, resets after the battle ends. Gentleman's Education: All 'M.' classes get a 40% intelligence buff. Aurora: Joins with Sieg. 3/3/4/4/6, 6/2/5 -> 3/6/5/7/7, 5/5/5 Translate Crossbow attack (Stolen from Helman!) Copy Appearance Galtia: Recruit event in Kayblis castle - requires 15 construction to recruit. M.Guard 4/7/6/2/4 -> 4/7/6/4/6 Insect Guard: Insects working together for one goal! Grants a barrier along with healing the unit. Fiend Drain Ravenous Hunger: Counterattacks by devouring units. Babolat: Recruit event in Kayblis castle - requires 5 search to recruit. M.Warrior 2/9/3/0/2 Giant's Yawn: Adds 120% attack buff. 10 delay. Fiend Slash Giant Swing: Requires prep Column Attack 1.5x damage. 15 delay. Kite: Recruit event in Kesselring castle - requires 20 search to recruit. M.Warrior -> Brawler 3/8/8/7/8 -> 4/8/8/7/8 Fighting Spirit+ Brawler Strike+ Brute Force: Costs 2 action fans. 1.1x damage. If blocked by a guard will deal normal damage to the guard and 50% extra to the original target. Kesselring: Recruit event in Kesselring's castle - requires 20 construction to recruit. M.Warrior 5/7/3/7/7 Extend Battle Fiend Drain Advance Time 2 Lord of the Night: Deals 50% damage normally, but every time unit that passes causes him to deal 5% more damage. Now counts as a Kalar (removes buffs when you attack). Warg: Recruit event in Camilla's castle - requires 20 search to recruit. M.Mage 4/3/4/6/5 Sleep Absolute Sleep Pi-R: Recruit event in Camilla castle - requires 20 construction to recruit. PG 4/4/4/9/4 Scientific Fortification: 70% def and int buffs to target. +5 battlefield effect. Costs 2 action fans. Shoot Hack: Removes all int buffs the enemy has. PG-7: Joins with Pi-R PG 3/6/6/6/6 Tulip Tulip Rapidfire PG-9: Joins with Pi-R PG 1/7/7/7/7 Aim & Shoot Tulip Lei: Recruit event in any province after fighting any human faction once. M.Mage -> Brawler 3/4/5/7/6 -> 4/6/5/7/7 Lightning Punch!: Melee attack. Does magical damage. 1 action point 25 delay (warrior attack) Snap Lightning: Ranged magic attack. 1.0x damage 10 delay Counterattack Up 2 Redeye: Recruit event in any province after fighting Hornet once. M.Mage 3/5/6/6/8/1 -> 3/5/6/6/8/3 Toushin Spell Attack All-targetting Magic Leazas Rework: Lia Parapara Leazas: Essential Civilian 3/4/3/5/5 -> 3/5/4/5/5 Lightning Dragon: Deals 100 set damage in an AoE. Fame Advertisement Maris Amaryllis: Essential Healer 3/6/6/6/4 Recovery Rain 2 Miko Storm Barres Province: Essential Guard 4/5/6/8/5 -> 4/5/6/7/5 Battle Tactics II Guard Attack Status Cancel II The Black Veteran: Provides initial buffs, providing an additional buff for every extra black army soldier in the battle (royal accademy students count as black army). Removes 1 enemy's buffs at the start of the battle. Rick Addison: Warrior 4/8/6/5/7 -> 4/8/5/5/6 Store Power Warrior Attack 2 By La Way The Red Reaper: Inspires fear in the enemy, courage in allies. All red army soldiers (royal guard counts as red army) will gain a 50% attack buff when Rick attacks. Has a passive guard break on all attacks. Cordoba Burns: Guard 2/2/9/2/3 -> 2/2/9/3/3 Ally Guard+ Guard Attack The Blue Wall: Gains a 25% defence buff for every blue army soldier in the battle (including self). -100 phys damage taken. Julia Lindum: Knight 3/3/4/3/3 -> 3/3/4/3/4 Ally Guard Knight Attack Unchanged: Kanami, Leila, Tilde, Kinkaid, Menad Helman Rework: Stessel: Essential Civilian 4/6/5/8/6/2/8/6 Guard Orders: Gives an ally unit 50% guard. Crossbow attack: 1.5x more delay than normal bow attack. 1.5x damage. Cancel Orders: Orders an enemy. They can't seem to refuse? Cancels prep, guard, buffs on a single target. Bypasses guard. Bastet: Passive Reduces physical damage by 75%. Adds 100 on top of all counterattack damage. Minerva: Ogre Attack: 1.1x -> 0.9x Bypasses guard. Relentless Ogre: Healthy. Reduces damage by 25%. Lelyukov: Status Cancel I -> II Instant Battle Advantage -> Iron Curtain Iron Curtain: Instant Battle Advantage. Provides Initial Buffs. Rolex Gadras: No longer essential. Aristoles: Warrior -> Archer 3/6/6/6/4 -> 3/6/6/7/6 Store Power Crossbow Attack Status Cancel II Field Tactician Convert Tax: Witty Comeback -> Status Cancel I Nero Chapet VII: Always goes for risky strategies, should be more useful generally. 4/4/4/2/5 -> 3/6/3/1/5 Ruberan Zahl: Warrior -> Guard Katyusha Bosch: 3/4/2/4/6 -> 3/6/3/4/6 Saul Goodwoman: 3/3/2/5/5 -> 2/5/2/5/5 Sepia Landstar: Int was not generating enough guard. 3/6/5/4/5 -> 3/6/5/5/5 Karl Ojisan: Counter Ally Guard -> Battle Tactics (ALL) The above with apply ally guard. Ally Avenger -> Witty Comeback Gains Iron Curtain Io Ishtar: Shuriken -> Disruption Lightning! - Cancels prep. 4/5/4/4/5 -> 3/6/4/6/5 Olhound Dockdog: Removed Amitos Armitage: Ally Guard+ -> Reinforced Ally Guard 2/7/7/7/3 -> 2/7/7/7/2 Enhanced Initial Guard Kechak Bangor: New Unit! Archer 3/7/7/2/5 Helmanian Dicipline: Kills 25% of units in an ally unit. 70% all-buffs. Crossbow Attack Field Tactician Untouched Units: Cream Ganoblade, Freya Idun, Maha Magaret, Tami John, Oruore the Third, Rovert Landstar Zeth Rework: Magic the Gandhi: Essential Mage 2/6/5/8/5 -> 4/5/4/8/5 Fire Blast 2 Lightning Laser: 0.7x damage. Column attack. Costs 2 actions. 30 delay. Chizuko Yamada: Essential Mage 4/4/4/7/6 Battle Tactics II Fire Blast Status Cancel III Superior intelligence: Grants start of battle buffs + 2 Causes each enemy tactician to give 2 less buffs. Anise Sawatari: Essential Mage 4/4/5/9/5 Mana Surge: Randomly has one of the following effects: Immediately kill the targeted unit. Give 70% buffs to the unit. Drain 50% of the unit's troops and give Anise 50% all buffs. Remove the unit's buffs, prep, etc. Remove all delay from the unit. Add 20 delay to the unit. Give a random buff to every unit on your side of the battle (50%). Use a magic version of pillage on the unit. Blast?: Casts one of Fire Blast 2, Ice Storm, Electroshock, or Light Explosion. Destruction Beam?: Randomly has one of the following effects: Black Destruction Beam. Blue Destruction Beam. White Destruction Beam. Prism Destruction Beam. Distorted Destruction Beam: 1.2x damage. Adds 20 delay to both units. Golden Destruction Beam: Deals 3.0x damage to ALL units in the row. Red Destruction Beam. Purple Destruction Beam. Yellow Destruction Beam. Nagi Su Ragarl: Mage 4/6/5/7/6 Fire Blast Black Destruction Beam Sticky Ground Papaya Server: Mage 5/6/5/6/8 Death Magic Black Wave Black Flame The Flash: Able to use on any province you're adjacent to. After 'using' a mage to activate it will cause the NP of the province to decrease, by int/3 (rounded down). Saias Crown: Mage 3/4/5/6/5 Fire Blast 2 Blaze Uspira Shintou: Mage 3/3/4/6/4 Ice Storm Frigid Wind Kabachan the Lightning: Mage 4/4/5/7/5 Electroshock Zeus Lightning: 1.5x damage. Prep, 5 delay. 'Cross' attack: Hits all 'adjacent' units. Alex Valse: Mage 4/6/5/7/6 Tactical Ally Guard Light Explosion Angel Cutter Symbol of Peace NIPPON Rework: Friend Nobunaga: Essential M.Warrior 4/7/4/7/6 Warrior Attack 2 Honnoji Flame: Column Attack 0.3x damage. 5% Battlefield effect damage (does not go positive) Burning Hatred: Does 25% more damage to essentials. Kou Oda: Essential Guard 5/2/5/5/5 All Guard Guard Attack Death by Poison Enhanced Initial Guard 3G: Essential Healer 3/3/6/6/2 Healing 1 Bow Attack Status Cancel II Money Management Isoroku Yamamoto: Archer 4/7/5/6/5 Yamamoto Arrow Barrage Piercing Tempest Unity Kenshin Uesugi: Warrior 3/7/6/7/6 Warrior Attack Commander Charge Goddess of War's Majesty Ai Naoe: Tactician 3/6/6/7/6 Battle Tactics II Bow Attack Status Cancel II Money Management Souun Houjou: Diviner 3/7/7/7/7 Shikigami Souun's Summoning: 0.75x damage. Double damage to monsters and infected. Gekkou: Ninja 4/7/4/5/6 Ninja Art: Leaf Camouflague Shuriken 2 Assassinate Assassinate Skill+ Katsuie Shibata: Cavalry 4/4/7/6/4 ALly Guard Cav Charge Special guard Ranmaru: Warrior 3/6/4/7/6 Warrior Attack Ranceko: Warrior 3/5/4/5/4 Warrior Attack Rance Attack Katsuko Uesugi: Guard 5/5/5/5/5 Ally Guard Guard Attack Berserker: 33% Chance to get 40% atk/def buffs when attacked. Torako Uesugi: Diviner 5/5/5/5/5 Guard Shikigami Shikigami Magical Drill: Penetrates Spell Immunity with 50% damage. Fuuka Tamagushi: Healer 4/4/4/6/5 Healing 1 Bow Attack Grand Earthquake: Requires prep. Long Range. Column attack. Costs all remaining actions. 2.0x damage. 20 delay. 10 delay onto each hit unit. Free Cities Rework: AL Church: Annexes Ice Roster: Crook Mofus - Essential Am Yisael - Essential Cafe Artful - Essnetial Gurwin Trough Mi Lordling Battling Senters Sachiko Senters Bernard Ceramite (on holiday): 4/7/7/7/7 -> 4/6/6/6/6 Athena 2.0 Luis Kittwac Arms Arc Noah Hakobune Lark Pikospeak Necai Sys Gracq Alcapone 15 total units. Porto-Custom Union: Roster: Copadon Dott - Essential Sanakia Drelshkaf Cecil Carna Kisara Copley Rebecca Copley Pitten Chao Poron Chao Eleanor Ran - Essential Maria Custard - Essential Masou Shizuka Milli Yorks Mill Yorks Kasumi K. Kasumi Bird Lithfie Tomato Puree 15 Total Units Red Star Union: Roster: Sel Catchgolf - Essential Alexander Crane Rose Card RUFFIANS Toby Andy Marcie Eisaku Gengorou Shinoda - Essential Arios Theoman - Essential Sayori Unga Hanna Hero Nina Nirvana Retia Adolf 15 Total Units Free Cities Notes: New Characters: Shacho Amazusa https://cdn.discordapp.com/attachments/459130109753032704/1094141836559405126/latest.png Mika Saitou https://twitter.com/TheRealestUne/status/1534258885011415044?t=jw69IZBCOVTjiV6IARYQZQ&s=19 Jofuka https://twitter.com/TheRealestUne/status/1625911129355563025?s=20 Anokia Moemoe Slin https://cdn.discordapp.com/attachments/459131616011354124/980573382921838672/Anokia-portrait.png Korohime https://cdn.discordapp.com/attachments/459130109753032704/1094142677462822933/latest.png, https://cdn.discordapp.com/attachments/459131616011354124/943360681330233384/Kurohime_Idle.png, https://cdn.discordapp.com/attachments/459131616011354124/943360681556709446/Kurohime_Attack.png Freoncoise https://cdn.discordapp.com/attachments/459130109753032704/1094141587405164675/Freoncoise_HD_rework_sprite_png_v2.png Moves: Ninja Arts: Leaf Camoflage: Can target anyone, not just self. Individual Units: Kalars: Sparn - up troop count ------------------------------------------------------------------------------------------------------- 1.08 Changelog Skills: Made Satella's new skills (Caesar's Wall, and Isis' Claws) work. Ronin: Added in Hecatia to turn 25 ronin. Takakura Kamei (alias): 2/6/5/3/6 -> 4/7/6/5/7 Made a spellblader by giving her light explosion ;), SHE IS THE HEROINE AFTER ALL. Changed to warrior. Gave warrior attack 2. Shiba: Changed Special Cannon to Penetration Shot 2. Raised actions from 3 to 4, other stats still 5/4/7/8, other skill is aim and shoot. TOSH: Added to turn 25 ronin. 2/8/7/8/8 -> 2/8/7/7/1. Still has Special Cannon. Golden Haniwa: Added to turn 25 ronin. 2/1/1/1/1 -> 2/0/0/0/0. Has 2500 HP. No ally guard. Magic the Ganja: Added to turn 25 ronin. 4/2/0/6/9, Blaze. Sprites: Added in new sprites for British, Nikkou, Ho-Raga, all the Archfiends, and Adol. Misc: Changed Dr. Oama's name to Dr. Obama. ------------------------------------------------------------------------------------------------------- 1.07 Changelog Deployment Bonuses: Pitten & Poron: Removed guard synergy from deployment. Standardised all deployment buffs to a maximum of a 50% bonus to a given stat. Moves: Hero Attack: Increased counterattack damage from 5 to 25% (same as warrior attack). Giant Punch: Removed scaling with NP. Made it scale off of current troops. Soul Taker: Made it scale off of current troops. Encampment Construction x: No longer is effect + construction and is now just effect. Misc: Removed Freak's passive initial battle advantage (he had the skill anyways?). Scouting always loses you +5% advantage. ------------------------------------------------------------------------------------------------------- 1.06 Changelog Instant Conquer Notes: All have different 'buildings' in them. Castles: Archfiend's Castle Lang Bau Leazas Castle Ragnarokarc Pencilcow AL Church Fields: Siberia Shangri-La Forts: Everywhere not listed ------------------------------------------------------------------------------------------------------- 1.05 Changelog Hornet Rework: Hornet: Essential M.Mage Overwhelming Mana: 1.0x damage. Single Target. Hits an extra untargetted unit. Rainbow Coloured Monster Magic: 25% damage for each buff Hornet has. 10 delay. Archfiend's Bloodline: Starts with 50% buffs in all stats. Kentarou Ogawa: M.Warrior 3/5/5/3/7 -> 3/6/5/4/6 Starts as a demon now. Warrior Attack Kentarou-kun Slash! When deployed with Miki gains 120% guard and a 50% defence buff. Miki Kurusu: Essential M.Mage 3/1/1/1/3 Monster Healing Demon Single Spell Undying Body: Cannot be reduced below 1 troop, will be captured if last one alive. Silky: Essential M.Guard 6/7/7/5/7 -> 4/7/7/5/7 Neo All Guard Guard Attack 2 Unbound Chimera: At the end of each of Silky's turns, one of her Chimeras will attack a random enemy unit in the front row for 100 damage (affected by guard). Satella: Essential M.Guard -> M.Warrior 4/6/7/7/4 -> 4/5/5/7/6 Caesar's Guard: Barrier ally guard which will set guard rate to 100%, after the barrier is broken guard will reduce to 0. Uses 2 actions. Demon Single Spell (does not break guard) Isis' Claws: Uses all remaining actions. Does not break guard. Deals a set 200 damage, then Satella follows up with magic damage. La Hawzel: M.Mage 3/6/5/7/4 -> 3/6/5/7/6 Black Fire Blaze Hellfire Conflagation: - Not in current build, has passive instead, planned to make later 0.7x damage. 2 actions. Penetration. Inflicts burn: Units take 5% of their HP as damage at the start of their turns for the rest of the battle. Overpowering Flame: - In current build, hope to replace with Hellfire later The intensity of Hawzel's flames cause the enemy to melt away (5% effect) Meglass: Horus 3/7/6/5/8 -> 3/6/6/6/8 Cavalry Attack High Speed Fastest on the Continent: First Strike Speed luck - 66% chance to get a 50% speed buff at the start of the battle. Burksham: M.Warrior 4/7/5/7/6 Same moveset. Noce: M.Brawler 3/6/6/7/6 Battle Tactics II Giant's Punch Status Cancel II Field Tactician Ithere: M.Mage -> M.Warrior 3/6/6/7/6 -> 3/7/6/7/6 Warrior Attack 2 Fire Blast 2 Unfounded Diplomacy: Allows you to instead pull generics via a new command costing 10 neg but no action fans, giving you a selection to generate a Warrior, Guard, Mage, Tactician, Ninja, Brawler, or Archer Garnet: M.Mage 3/2/5/7/5 -> 3/2/5/6/5 Black Flame Red Destruction Beam: Uses all remaining actions. 0.75x damage. Deals an extra 0.3x damage in AoE. Sapphire: M.Mage 3/2/6/7/4 -> 3/2/5/6/5 Ice Storm Purple Destruction Beam: Uses all remaining actions. 0.75x damage. Removes all buffs on hit units. Topaz: M.Mage 2/2/4/7/5 -> 3/2/5/6/5 Shikigami Yellow Destruction Beam: Uses all remaining actions. 0.75x damage. Provides a shikigami barrier to everyone in that row. Rakan: Removed Moves: Full Recover: Made it a charge move. Has 2 charge resistance. 15 delay. Reset Cheer: Reduced buffs to 50% to be in line with Battle Strategy (All). Ronin: Now all start with 1 troop out of max. Can manual pull with 30 search. You get them on the start of all your odd numbered turns, getting generics on your even. These will also spawn with 1/max troops. Misc: Removed random buffs to first strike for a random selection of units (hidden buffs go bye bye). Removed Cafe getting 2x healing from all sources. ------------------------------------------------------------------------------------------------------- 1.04 Changelog - "The unlisted random changes version." Moves: Prism Destruction Beam: 25% damage doesn't work. Put it in the correct section so applies to magic units. ------------------------------------------------------------------------------------------------------- 1.03 Changelog Units: The O: Gengorou: Battle Rating Up from Battle Tactics 10 -> 5, used to be the same as battle rating down 2, changed to be equal to 1. Int 9 -> 8 (will only apply to future games) Ronin: Reimu Hakurei: Diviner 4/7/6/7/6 Quick-Guard Shiki: -15 delay (5 delay) from normal guard shiki. Shikigami Goku: Brawler 4/9/8/4/7 Brawler Strike+ White Destruction Beam Unity Honoka Kosaka: Healer 3/5/5/5/5 Encore!: Healing 3 Reduces targets delay by 15. Love Blitz Gacha Charge Hecatia Lapislazuli: Warrior/Guard/Mage 4/7/7/7/7 Store Power/Warrior Attack 2/Commander Charge Ally Guard/Guard Attack 2/Lancer Legion Concentration/Black Fire/White Destruction Beam 3 Celestial Bodies: Allows you to switch between Warrior, Guard, and Mage classes after deployment, but before the battle begins. Mayumi Joutouguu: Hanny 3/6/6/6/6 Battle Tactics II Hanny Attack Status Cancel II Field Tactician Yugi Moto: Duelist 3/5/7/7/5/4/5/4 Yugi's Summoning: Column attack. 0.5x damage. 25 delay. Black Destruction Beam Intelligence Luck Seto Kaiba: Duelist 3/6/5/7/6/7/3/7 Seto's Summoning: Column attack. 0.6x damage. 30 delay. White Destruction Beam Asset Tech Cirno: Mage 4/9/5/0/6 Ice Blast Frigid Wind Roy: Warrior 4/5/5/5/5 Binding Slash: Ranged attack. 0.9x damage. 25 delay. Micaiah: Mage 3/1/3/8/3/3/6/3 Sacrifice: Loses 50% HP, heals 50% HP. Light Explosion Lucina: Warrior 3/7/6/5/5/5/5/2 Warrior Attack Commander Charge Dual Strike: Starts with support fire. Adol Christin: Warrior 3/6/6/5/6/5/5/2 Warrior Attack 2 Train Slash Unity Moves: Healing 3: Delay 5 -> 10 Firebowl Jutsu: 2 AF -> '99' AF (all remaining actions) Hyper Beam: 0.25x -> 0.3x Battlefield Reconstruction: +100% -> +30% Haniwa Splitter: Super effective damage 5.0x -> 3.0x Mode Change: HUGE CHANGE 5 -> 0 delay. ------------------------------------------------------------------------------------------------------- 1.02 Changelog Units: Hanny King: Fixed code making him 'normal'. Changed Hanny King buffs 70% -> 40%. Non-Hanny King character combos that buff hannies are now 20%. Horus: Made Meglass' buffs 20%, other ones buff 40% on their individual stats. Yamamoto Ippatsu: Cost reduced 9(???) -> 3 Hakkindasan: Cost reduced 5 -> 3 Moves: Evil Overlord's Purging Light: Changed the name, purging and overlord in wrong positions. Changed description, made damage clear. Nerfed damage vs monsters from 3.0x to 2.25x, base damage is 1.5x for reference. Black Destruction Beam: Made it obey spell immunity. Prism Destruction Beam: Made it obey spell immunity. Colourful Destruction Beam: Changed to British English. Made it obey spell immunity. No longer troop %, now deals 0.5x, 0.75x, 1.0x depending on amount of users. Darkness Beam: Nerfed from 3.0x damage to 2.0x (Gele exclusive) Made it use all remaining actions. Volley: 0.5x -> 0.8x Amateur Volley: 0.4x -> 0.8x The Blue Wall: Buff 120% -> 70% (still higher than all other start of battle buffs) Essential Rebalance Kayblis: Kayblis Kaybwan Kaybnyan Removed Medusa, La Saizel Hornet: Hornet Miki Silky Removed La Hawzel, Satella Leazas: Lia Maris Barres Removed Kanami, Rick, Cordoba, Leila Helman: Minerva Lelyukov Rolex Zeth: Magic Chizuko Annis Removed Nagi NIPPON: Nobunaga Kou 3G Removed Isoroku, Kenshin, Souun Ex Rebels: Ex Haurein Pegasus Removed Melfeis Pentagon: Nelson Urza Elizabeth Removed Rodney, Footrot, Kinggeorge Patton: Patton Hunty Freak Removed Hubert, Tourin, Sheila Pencilcow: Pastel Reset Full Removed Modern, Vivid, Mertel Shangri-La: Aladdin Kaiju Twins Housenurse Removed Ani Rance Thieves: Rance Sill Feliss AL Church: Crook Am Cafe Removed Gurwin Custom: Ran Maria Shizuka Removed Milli Yorks, Mill Yorks Portugal: Copandon Sanakia Added Rebecca Copley OR adding Pluepet (likely the former and buffing) The O: Gengorou Arios Sayori Added Nina Nivana No longer loses essentials when making Arios the Hero, has 4 due to kill Nina event. Ice: Bernard Athena 2.0 Added Gracq Alcapone Red: Sel Gandhi Rizna Removed Kaoru, Wichita, Karma ------------------------------------------------------------------------------------------------------- 1.01 Changelog Ronin: Made it that demons can't recruit ronin. Temp measure, will be changed to 1 has to be dead later on. Misc: Added a fix to Redeye which will be removed in the next release (0 cost event that fixes his abilities on troop mode) Made destroying buildings a free action. Made all trade events free actions. ------------------------------------------------------------------------------------------------------- DHR Multiplayer Patch, release 1.0 General Overview: 1. Unit Changes (buffs/nerfs sorted by faction) 3. Move Changes 4. Economy Changes (NP system) 5. System Changes 6. Map Changes 7. Credit 1. Unit Changes Leazas: Lia Parapara Leazas - 4/4/3/5/4 -> 3/4/3/5/3, 'Electroshock' Removed (Nerf, Was going to give her a normal one rather than scaling but apparently on the same move, so I'll just remove?) Maris Amaryllis - 4/5/4/7/5 -> 3/6/6/6/4, Miko Storm 2 -> 1 (slight nerf while buffing her defence) Rick Addison - 4/8/7/6/7 -> 4/8/6/5/7 (Slight def nerf but still bulky) Kentou Kanami - 'Sonic Shuriken' -> Sonic Shuriken (Why she had a unique sonic shuriken idk, was semi-OP) Leila Grecni - 5/7/7/7/6 -> 4/7/7/7/6 Cordoba Burn - 3/2/9/4/3 -> 2/3/9/2/3 (Major nerf, mainly to his int defence, does not last well in longer fights) Kinkaid Brambla - 5/3/4/2/5 -> 4/5/5/4/5 (Made an average unit, why was he so weak?) Menad Shisei - 4/7/6/5/5 -> 5/7/5/5/6 (Slight change to differenciate herself) Julia - 3/3/2/2/2 -> 3/3/4/3/3 Aviator Sukatto - 4/4/5/8/6 -> 3/3/4/7/5 (Older instructor, why does she have 8 int? Already have Barres greedy) Alrcoate Marius - 4/6/5/7/5 -> 6/6/5/6/7 (Differenciates herself with higher speed and stats but lower int) Ex Rebellion: Ex Banquet - 4/6/6/8/5 -> 5/5/5/9/6, Status Cancel II -> III (Heavy buff, meant to be best tactician in the game, a bit more frail however) Haurein Province - 5/5/6/5/7 -> 4/7/6/7/6, Battle Tactics (ALL) -> Battle Rating Up 1 (Large buff and role change, battle rating up being vastly more useful than all buffs, and upgradeable, tactician removed too which is a +) Pegasus Fort - 4/3/4/5/3 -> 3/4/5/6/4 (A worse barres, 1 stat less in every department aside from Int, which is 2 lower and battle tactics 1 instead of 2) Dodge Evans - 3/4/6/3/4 -> 2/5/7/7/3, Instant Advantage -> Enhanced Initial Guard (Comparable to Cordoba, but better at tanking magic) Sakanaku Tenka - 3/5/4/3/5 -> 2/5/5/5/5, Battle Tactics (Single) -> Battle Tactics (All) (Guaranteed all buffs can be useful) Jibul Makutomi - 3/5/5/4/4 -> 3/6/6/1/6, Battle Tactics (Single) REMOVED, Roundabout charge (Just a normal kinda warrior) Rafalia Musca - 4/6/5/7/6 -> 1/5/5/7/6, Tactician -> Musket, Bow attack -> Aim and Shoot, Loses battle tactics, Status Cancel I -> III, Speed luck -> Field tactician (Mixes up the faction, giving them versitility with their tactician choices) Yvette Cheria - 3/5/5/5/5 -> 4/6/6/6/6 (Over all buff pushes her over the edge to be good) Jaro Jasrack - 3/3/6/4/4 -> 3/5/6/6/5, Pillage (Fleeing warrior hunt which is useful for economy too) Ogier Lott Stein - 4/4/4/5/3 -> 3/7/4/5/4, Initial Battle Rating -> Initial Battleground Construction (Buff, adds to battle rating) Nami Horikawa - 4/3/4/6/4 -> 4/4/4/4/4 (50% buff gets her to the equivalent of 6/6/6/6 which is nice) Pervert Rat - 4/6/9/6/9 -> 4/6/7/6/7 (Slight nerf) Helman: Minerva - 4/8/7/9/6 -> 4/7/8/5/6 (Playing through IX she's kinda stupid so nerfed int, also made her more physically tanky rather than 'attacky') Lelyukov Berkov - 5/5/7/8/7 -> 4/6/7/7/6 (Very OP unit, needed the nerfs, still amazing, compared to Barres, no initial buffs and gradual units, instead getting battle rating, lower int (by 1), higher physical stats (by 1)) Aristoles Calm - 3/4/3/6/4 -> 3/6/6/6/4 (A mirror of Ex, just worse, buffed up physical stats) Ruberan Zahl - 5/3/2/5/7 -> 4/4/4/5/6 (Made usable, rather than just a search bot) Maha Margaret - 4/3/2/7/5 -> 3/3/3/5/5 (Nerfed, like his sister, an idiot) Sepia Landstar - 3/5/4/4/5 -> 3/6/5/4/5 (Slight buff, makes her usable) Tami John - 4/6/7/4/5 -> 3/5/6/5/5 (Slight nerf, brings him more in line) Karl Ojisan - 4/5/7/6/5 -> 4/6/7/7/6 (Shared stats with Lelyukov) Dr. Oama - Removed (Bloat) Dark 'X' - Removed (Bloat) Elena Flower - Removed (Bloat) Amitos Armitage - 4/6/7/7/3 -> 2/7/7/7/3 (Slight nerf) Patton Rebels: Hunty Kalar - 3/4/6/9/9 -> 3/6/6/7/7 (Big nerf, too OP) Freak Paraffin - 4/4/5/4/4 -> 4/2/7/6/2 (Mixed change, mostly a buff due to int buff) Tourin Sanada - Battle Tactics III -> II Sheila Helman - 4/5/3/6/3 -> 2/5/4/6/4 (Nerf, too many actions with S Healing) Potauf Tokrev - 3/3/8/3/2 -> 3/3/6/5/4, Healing I -> II Bodu - 3/4/5/4/5 -> 3/5/6/5/2 (Buff) Hanskins - 4/5/4/3/5 -> 3/5/4/4/5 (Mixed) Samson Maximov - 5/6/5/4/4 -> 4/6/5/4/4 (Actions nerf) Bintan Desutora - 4/3/6/4/5 -> 3/2/6/5/5 (Slight nerf) Tolstoy Bato - 3/3/6/5/4 -> 3/7/5/4/5 (Weird change) Zeth: Magic the Gandhi - 4/6/5/8/5 -> 2/6/5/8/5 (Actions nerf) Chizuko Yamada - 5/4/3/7/4 -> 4/4/4/7/6, Battle Tactics II, Black Destruction Beam -> White Destruction Beam (more versitile, less of a clone of Nagi) Papaya Server - 5/7/5/7/7 -> 5/6/5/6/8 (Slight role shift, makes her rely on Death Magic more) Alex Valse - Tactical Ally Guard (frontline unit) Cutie Band - 4/3/4/8/4 -> 3/4/5/8/4 (Makes her less melty) Hassam Crown - 3/4/4/6/5 -> 3/3/5/6/5, Warrior -> Guard (Comes across as more of a guard and needed some) Zulki Crown - 4/3/3/5/4 -> 3/4/4/5/5 (Useable) Meg Makibano - 2/3/6/6/3 -> 6/3/4/4/5 Advance Time -> Sleep (Makes her have actual synergy with her passive and special ability) Pentagon: Urza Pranaice - Battle Tactics III -> I (Reverting back to base stats to make her not as overpowering) Kinggeorge Violae - 4/7/6/4/4 -> 3/7/6/4/4 (Actions nerf) Foot Rot - 4/6/6/5/6 -> 3/6/6/5/6 (Actions nerf) Abert Safety - 5/3/3/6/3 -> 5/4/4/6/4 (Slight buff) Rocky Bank - 6/2/3/1/1 -> 6/4/4/4/7 (Usable) Megadeth Moromi - 4/1/3/2/2 -> 3/4/3/5/5 (Usable) Prima Hononoman - 4/1/3/4/1 -> 3/5/5/6/5, Healing I -> II (Usable) Cessna Benville - 3/2/3/2/1 -> 2/6/3/3/4 (Usable) Francesca - 2/6/8/4/4 -> 2/6/6/4/4 (Def nerf) Nippon: Nobunaga - 4/7/5/8/8 -> 4/7/4/7/6 (Over all retains the same utility, but is a bit slower/frail) Uesugi Kenshin - 3/7/7/7/6 -> 3/7/6/7/6 (Base game stats) Souun Houjou - 4/8/8/8/8 -> 3/7/7/7/7 (Slight nerf, bit less of everything) Gekkou - 6/8/4/5/6 -> 4/7/4/5/6 (Too strong with that many skills, so nerfed stats) Toshiie Maeda/Mitsuhide Akechi - Removed (Bloat) Ai Naoe - 3/7/7/8/7 -> 3/6/6/7/6 (Fine in base game, too strong when compared to rest of the continent) Shangri-La: Kaiju Twins - 5/8/8/8/8 -> 4/7/7/7/7 (Big nerf, unit was way too OP) Desert Guide - 3/2/2/4/9 -> 6/9/9/9/9 (How it was meant to be) Cleo Aripa - 3/0/0/1/1 -> 3/0/2/4/4 (Useable) Pencilcow: Pastel Kalar - 5/5/7/7/6 -> 3/5/6/7/5 (Slight nerf, doesn't affect much of her main strength however) Reset Kalar - 4/7/4/7/6 -> 2/6/3/4/4 (Mainly to nerf Pastel by proxy, can't spam morun) Modern Kalar - 2/4/5/7/8 -> 2/4/5/7/6 (Spd nerf) Somita Kalar - 3/2/2/6/4 -> 3/4/4/6/4 (Usable) Sakura Kalar - 4/6/6/8/6 -> 3/5/5/6/5, Status Cance;/Battle Tactics III -> II (Big nerf, doesn't deserve to be that strong) Tiki Kalar - 2/7/6/8/6 -> 2/6/6/7/6 (Little nerf, too strong) Ice: Bernard Ceramite - 3/4/3/3/4 -> 4/7/7/7/7 (Huge buff, makes him actually useful) Athena 2.0 - 1/0/0/0/0 -> 2/5/5/0/5 (Makes her useable) Luis Kittwac - 3/4/3/4/4 -> 3/5/4/4/5 (Makes him useable) Lark Pikospeak - 4/5/4/4/5 -> 4/5/5/5/5, Unity (Mentioned as having crazy courage) Necai Sys - 3/4/3/2/4 -> 3/5/3/2/5 (Slight buff, semi-unusable before) Jericho Colon - 3/1/2/2/1 -> 3/3/5/5/3 (Makes useable) Kapalla Uche - 2/2/5/4/5, Mage with Ice Storm and Large Propaganda Effect, new unit Shitomone Chappie - 2/4/4/6/7, Mage with Encampment construction, new unit AL Church: Crook Mofus - Auto Heal 2 (Canon and healers a bit weak, makes her definitively the best healer) Am Yisael - 5/6/6/7/7 -> 2/6/6/7/7 (Made her a lot more of a 'fast nuke' instead of lasting the entire battle) Cafe Artful - Healer -> Warrior, Bow attack -> Warrior attack (Buff, healing not affected by mag multiplier) Sachiko Senters - 3/4/5/4/3 -> 4/4/5/4/7 (Made her useful and differenciated from Battling) Battling Senters - Guard -> Knight Red: Sel Catchgolf - 3/1/3/7/5 -> 3/3/5/7/6, Healing II -> III (Buff) Rizna Lanfbit - 4/5/5/4/5 -> 3/5/5/6/5 (Weirdly low int made her useless before) Kaoru Quincy Kagura - 3/6/5/4/7 -> 4/6/5/6/7 (Makes her a bit more useful) RUFFIANS - Consolidated into one unit with 2 actions and neutral 4s, cancels initial guard and gives battlefield construction +5 Custom: Eleanor Ran - 5/3/3/6/4 -> 6/6/5/6/5, Mage -> Warrior (Buff, allows her to spam sleep faster with lower damage) Masou Shizuka - 3/6/6/7/3 -> 3/6/6/7/4 (Slight speed increase) Bird Lithfie - 3/1/2/2/4 -> 2/5/5/4/5 (Big buff, makes him useable) Tomato Puree - 4/5/4/3/5 -> 4/6/5/5/5 (Slight buff) Matilda Mateury - 4/5/5/4/6, Brawler with Fighting Spirit 2 and Counterattack Up 1, new unit The O: Nina Nirvana - 1/0/0/0/0 -> 4/7/7/8/7, Civilian -> Healer, Healing 3 -> S Heal, Miko Storm 2, Made Essential (required for Hero Arios, trade-off, possibly worth keeping in the early game) Atago Macatt - 3/4/4/5/8, Civilian with Action Transfer 2, new unit Zima Bakasho - 2/7/4/4/4. Archer with piercing tempest, new unit Portugal: Copandon Dott - 5/5/5/6/7 -> 6/6/6/7/6 (Buff, lets her focus on guard shiki or attack shiki better) Sanakia Drelshkaf - 4/5/5/3/6 -> 3/6/7/5/7 (Buff, over all stat buff aside from actions, pretty decent now, 7 def from stone lol) Lil Avenger - 4/9/3/3/7 -> 3/9/3/3/9, First Strike (Buff, allows her to strike far faster) Cecil Carna - 4/5/7/3/5 -> 3/5/7/5/5, Warrior -> Guard (Buff, fills out the guard gap in the roster) Rebecca Copley - 4/2/3/5/4 -> 4/4/3/6/4, Healing I -> II (Usable) Pitten - 4/5/5/7/6 -> 4/6/5/6/6, Absolute Magic Defence (Buff, atk increase + spell immunity) Poron - 4/4/5/4/7 -> 6/5/5/6/6 (Buff, makes him able to use Battle Tactics (All) 3 times per battle) Seyadatara - 2/7/6/4/3 -> 2/7/4/4/7 (Buff, def down, speed up) Rance Thieves: Feliss - 4/7/6/7/7 -> 2/7/6/6/5 (Nerfing her use of Devil's Scythe) Bound Less - 3/5/4/3/5 -> 3/6/5/3/5 (Slight Buff) Soul Less - 3/3/4/4/4 -> 3/5/3/4/5 (Slight Buff) Alkanese Rize - 4/7/4/2/5 -> 3/7/4/2/5 (Actions nerf) Kibako - 3/8/5/3/8 -> 4/8/2/1/8 (Her kit seems her to want to be a glass cannon, but only can roundabout once, upped that and dumped her defences) TGM - Translate -> Support Fire (Every other cannon has and is better than translate) Kayblis: Kayblis - 6/9/8/9/4 -> 6/9/8/7/4 (Slight int nerf for defence) Lei - 4/4/7/9/5 -> 2/4/5/7/6 (Int and actions nerf, speed buff, makes him more versitile and not OP with super move) Kite - 5/8/8/7/8 -> 3/8/8/7/8 (Actions nerf, make him a lot more of a beater towards the start) Kesselring - 5/7/5/7/7 -> 4/7/3/7/7 (Actions nerf, def nerf, makes him more squishy to priortise recovery) Redeye - 4/6/7/9/4 -> 3/5/6/8/1 (Over all nerf, way too OP, made him slow as shit) PG-7 - 4/7/7/7/7 -> 3/6/6/6/6 (Random unit quite strong, nerfed) PG-9 - 2/9/9/9/9 -> 1/7/7/7/7 (Random unit quite strong, nerfed) Stronganoff - Battle Tactics/Status Cancel III -> II (Shouldn't be buffing that much) Hornet: Hornet - 5/5/7/9/7 -> 4/6/6/9/6 (Over all nerf to non-cast stats) Silky - 6/8/8/5/9 -> 6/7/7/6/7 (Way too high stats due to favouritism, normalised) Satella - 4/5/7/5/4 -> 4/6/7/7/4 (Increased stats so she's not a jobber) Meglass - 4/5/4/1/9 -> 3/7/6/5/8 (Odd stat-line, seemed to be based purely on high speed, made him a decent cav) Ithere - 4/6/4/7/4 -> 3/6/6/7/6 (Weak for a troop unit) Noce - 4/6/6/7/4 -> 3/6/6/7/7 (Underwhelming over all, made him faster but he can't act as much, most fights he'll act more) Burksham - 5/7/5/7/5 -> 4/7/5/7/6 (Slight nerf to actions but buff to speed, a lot more consistent) Rakan - 4/6/9/6/6 -> 3/6/8/5/5 (Looks like a semi-gen but has 9-def lmao) Ronin: Thoma Lipton - 3/9/7/5/4 -> 2/9/7/5/4 (Actions nerf, giant punch is already amazing) Nunuhara Cabbage - 4/2/4/6/9 -> 2/1/2/4/9 (Blinding flash is ridiculously powerful, strongest skill regardless of stats, the nerf makes it more tactical, and her more vulnerable as a unit) Dolhan Cricket - 3/4/7/4/4 -> 2/4/7/4/4 (Debateably a buff, as due to no commander fights no real way to get action books, after using barrier ally guard one is forced to wait or ally avenger on his next turn, ally avenger has no synergy with his kit) Seigan - 4/7/7/8/7 -> 3/6/6/7/6 (Nerf, devil's scythe is crazy strong) Suzume - 4/7/6/5/7 -> 4/6/5/5/7 (Doesn't affect her main utility, just affects her ability to actually kill the back-row) Motonari Mouri - 4/8/7/6/6 -> 2/8/7/6/6 (Same as Thoma) Steve Oranda - 6/7/6/9/5 -> 5/5/5/6/5 (Nerfs his damage but in drawn out fights can still shread) Nozomi Okita - 3/4/4/5/5 -> 2/6/3/5/5 (Makes her weaker to phys but actually able to deal damage) Miracle Tou - 4/4/6/9/4 -> 2/3/3/9/4, Almighty Bleeding Spark Omega Thunder!!! -> Electromagnetic Storm (Big nerf, still really strong, but not able to 100% kill the enemy army if fights go on long enough) Keikoku - 6/9/8/9/8 -> 6/8/7/8/7 (Bit of a nerf, still really good with her actions however) Yamamoto Ippatsu - 3/7/9/5/6 -> 3/5/8/5/6 (Slight nerf to bulk, big nerf to damage, cav have to be kept in line due to how strong they are) Natori - 4/8/6/8/8 -> 4/7/5/7/5 (Major speed nerf, Miko Storm 2 is really strong) Yuki Asakura - 4/1/3/6/5 -> 3/3/3/6/5, Recovery Rain I -> II (Too weak for the time she comes, buffed up because of that) Marishitten - 4/7/4/6/9 -> 3/7/4/6/7 (Slight nerf) Kazemaru Akashi - 4/3/4/4/4 -> 4/5/5/5/5 (Slight buff to make him useful without training Bezeleye - Added First Strike over 'Outcall Miko' Misc: KD - 4/4/8/9/7 -> 2/3/4/7/5 (Big nerf but still has the Emperor power, his main advantage) La Vaswald - 6/9/9/9/9 -> 4/8/8/8/8, All prior skills removed, All-Guard Shiki (Upgrade of Guard Shiki both individually have), Black Flame (La Hawzel), Frigid Wind (La Saizel), Fiend's Power, now a troop unit, can die now Hanny King - 6/9/9/9/9 -> 4/8/8/8/8, Hyper Beam Damage 1.0x -> 0.25x, loses Battle Tactics III, Loses Emperor's Majesty British - 5/7/9/7/7 -> 4/7/7/7/7, Knight with Neo All Guard + Commander Charge (Keeps guard), Unity (Prior skills removed) Ho-raga - 5/7/7/9/5 -> 4/5/5/8/5, Mage with Death Magic, Light Explosion, Prism Destruction Beam, True Intelligence King (Prior skills removed) Nikkou - 4/7/7/7/7, Store Power, Warrior Attack 2, Train Slash, Counterattack Rate Up 3, newly added (A monster of a unit able to deal crazy physical AoE damage and with high counterattack damage, making it tempting to deploy her alone in the front row.) Little Princess - 6/8/8/8/8 -> 6/6/6/6/6 Gele - 6/9/9/9/9 -> 3/7/7/7/7, M. Mage with Fiend Slash (1.0x) and Darkness Beam (3.0x) (Prior skills removed) Gi - 4/8/6/8/6, M. Warrior with Warrior attack 2 and Black Destruction Beam, new unit Ssulal - 4/6/5/9/6, M. Mage with Battle Strategy 3, Blinding Flash, Status Cancel 3, new unit Nighcisa - 1/9/8/7/1, M. Warrior with Hooooooooome Ruuuuuuuuuuuun! which deals 9999 damage to a single unit, new unit Avel - 4/6/8/9/9, M. Warrior with Surrender 2, Gamble and Gacha Charges, new unit Lexington (unobtainable in this game) - 4/9/9/1/9 -> 3/8/8/1/7 Toppos (unobtainable in this game) - 2/9/9/9/9 -> 2/8/8/8/8 2. Event Changes: Recruitment: Legendary Five: British now requires 3 out of 5 of - Julia, Sel, Shariela Aries, Athena, and Anise Ho-raga now requires 3 out of 5 of - Lark, Bound less, Pitten, Saias, and Todoroki Nikkou now requires 3 out of 5 of - Kazemaru, Kentarou, Arms Arc, Tilde Sharp, and Sanakia Nikkou is no longer an item, and is now a unit. Chaos now requires 3 out of 5 of - Rance, Akuji, Mineva, Alcapone, and Hassam Crown Cafe is already on the map :) Hanny King: Now requires 3 out of 5 of - Magic the Gandhi, Maria Custard, Okita Nozomi, Cream Ganoblade, and Merim Zahl Demon Kings: Gi requires 3 out of 5 of - Silky, Freak, Babolat, Keikoku, and Full Kalar Sussal requires 3 out of 5 of - Anise, Miracle Tou, Hunty Kalar, Redeye, and Maria Nighcisa requires 3 out of 5 of - Gengorou Shinoda, Xavier, Kesselring, Pitten, and Kibako Avel requires 3 out of 5 of - Camilla, Lia, KD, Hunty, and Noce Challenge Events: Removed all except KD's challenge. Extra Random Events?: Removed Kanami fetish event (???). Removed "Meti's Question". Removed Child Events (spoilers + makes Rance disproportionally strong). Removed 'descend' event for football guy, doesn't make sense in MP. Removed DKR event, obvious reasons. Removed 'Bernards packing up', event that just screws you over. Removed making customs events. Unit Events: Julia & the Hanny King: Now only gets +4s, making her 3/7/8/7/7 after getting his blessing. Still gets absolute magic defence and Royal Guard Charge, making her a better Leila. Freak Parafin: Event no longer requires Redeye, instead requiring you to have both Freak and Siberia. Gives +4/1/1/3 for a statline of 4/6/8/7/5. Only doable by Patton Rebels. Little Princess: Kentarou no longer essential. Only doable by Hornet Faction. 3. Move Changes: Assassinate-'style' skills - credit to Beneblade for coding: Assassinate, Commander Snipe, Piercing Tempest: Bypass guard %, hitting a unit even if there's 100% guard in the same row. Deal 0.5x damage. Causes the attacked unit to receive 20 delay. Assassinate 2: Same as above aside from taking an action fan off of the enemy. Aim & Shoot: Deals 1.0x damage. Causes 10 delay to be added to the target's next action. S-healing: Healing multiplier 2.0x -> 1.5x, too much of a jump from healing 3 at 1.1x. Initial Battlefield Construction - credit to Beneblade for coding: Fixed bug where it doesn't properly apply the effect onto the enemy's battlefield effect. e.g. if enemy has +20% battlefield effect it now correctly becomes +15%, rather than your side having +5% and the enemy having +20%. 'Chaotic Manuvers' - credit to Beneblade for coding: A new unique move for RUFFIANS. Applies initial battlefield construction (+5%). Cancels all initial guard %s, both the 50% from normal guards and the 120% from enhanced initial guard is now set to 0 at the start of the battle, a hard counter to many units. Bezeleye's Sword: Removed the weird comment from 4chan for a more straight forward description. Made the delay increase from 2 -> 10. Begone Bomb: 5.0x -> 2.0x 4. Economy Changes: NP: Base NP is no longer 'semi-random'. Each nation now starts with 25. Development now gives you 2 NP, rather than 1. Each province's base NP has been increased, these changes vary based on the province. Generally this should increase the focus on economy when combined with more thourough cost changes. Cost: Gandhi - 4 -> 3 Karma - 2 -> 1 Urza & Francesca - 3 -> 2 Mi Lordling - 3 -> 2 Lia - 1 -> 4 5. System Changes: Trading: Trading can now target everyone, rather than just those you're adjacent to. Ronin: Demons can now manually pull ronin like everyone else after turn 5. They still don't get access to start of turn ronin outside of turn 1. Generics: Raised the minimum amount of units to 16, will fill generics up to that number. Portugal will fill up to 17. Annexing: After turn 10 (from turn 11) all defenders will always get a castle, and all provinces will be annexed in 1 assault. 6. Map Changes: Connection from Kyoto-Oaks: Added to make Japan's choice of path not so 1 dimensional and open up the map. Costs 30 construction (+ actions). Can be built in either Kyoto-Oaks. After paying the cost, holders of both territories can attack the holder of the other. WARNING: Might piss off Amaterasu. Buildings: All factions aside from AL Church which start with 1 province now have 3 'buildings' in it, so require 3 action fans to annex. 7. Credit: Toufu_Guy for the original mod. Flair for his edits which I built on top of. Every other contributer for the prior mods. Flair and Tsuchi for advice. Beneblade for contributing code. JuiceySpice for contributing code (initial troop counts). Sieghart for contributing portraits. Multiplayer rebalance ver of DHR built by Potat