On June 15th, Team Robo announced the release of the prologue for their upcoming visual novel Tomorrow Will be Dying. They also announced the full release for July 31st of this year.
The project started back in March of 2020 on Kickstarter. Achieving great success, it was quickly followed up by a demo. You can follow Team Robo on their Twitter and their itch.io game page.
Per their itch.io page, the game is “a relaxing, story-driven visual novel about finding yourself through your connections with other people.”
The story is as follows:
Unlike her childhood, B found herself often surrounded by people in her teenage years. Being the ace of Mokuzai High school’s track team and having a prince-like demeanor, her classmates were drawn to her aura. She was practically the opposite of what others thought her to be, being a reserved and old-fashioned individual that spends her days collecting and raising bugs. She soon found safety in the Occult club alongside others similar to her who all had strange interests of their own — A, the uncontrollable troublemaker, C, her neighbour that always had a tendency to daydream, and N, the mysterious leader of the club. However, by the end of their senior year, both A and N disappeared without a trace.
As the many seasons in B’s life had passed, she had become accustomed to people disappearing from her life and succumbed herself to the whims of the moving world around her. Now, these parts that make up B’s past and identity are washed clean, and she attempts to start anew and overcome the walls she has built around herself by her own hands.
In the present, B is a nineteen year-old entomology student pursuing her passions at Mokuzai University. She and C have gotten used to their daily life-styles with only each other as company, but their paths only truly start to set in motion when A and N unexpectedly crash back into their lives.
Follow along B’s story as she reconnects with old friends, makes new ones, and overcomes the traumas of her past.
They provided a summary for the prologue as well: