Posted on Siliconera, the director and scenario writer of Chunsoft Kotaro Uchikoshi (999, Kamaitachi, Zero Escape) delivered a talk titled Visual Novels: Narrative Design in Virtue’s Last Reward.
Here are his points summarized by GoNintendo
– The visual novel as a sub genre of the adventure game genre.
– Virtue’s Last Reward may not be a visual novel in the purest sense.
– Some people disagree that a visual novel is a “game”.
– Uchikoshi’s view of a game is something where the selection made by a player’s decision changes the history of events or outcome that takes place within a given set of rules
– A visual novel is a video game that specializes in selectivity
– It’s a primitive game or the purest form of a game
– Having selectivity makes visual novels different from anime, manga, movies, and other media
– The series was inspired by the Super Famicom game Kamaitachi no Yoru or Night of the Sickle Weasel
– Players have to solve a murder mystery that takes place in a ski lodge
– Night of the Sickle Weasel doesn’t use “flags”
– A flag is either raised (set to true) or lowered (set to false) and used to determine if an event has been triggered
– Visual novels commonly use flags to check if a player has made a certain decision
– Night of the Sickle Weasel has players creating those flags in their own brain
– Players learn where not to go, what to do and how to progress
– Virtue’s Last Reward is similar to this design
– Players have to remember passwords procured from going through different routes
– The stories are inspired by putting characters in a state of discomfort
– Virtue’s Last Reward has a flow chart because it was a requested feature from fans of 999
– In Uchikoshi’s opinion, we shouldn’t get hung up on games being too real
– Adventure games are on an upward swing thanks to digital distribution
– Adventure games are fitting for smartphones and can be a new way to tell a story like manga, anime, or movies
– He hopes someone sitting in his session will be able to create an amazing game in the future and if he can assist with that he will be really happy
There’s a sequel to Zero Escape (PS Vita) which is in development right now. You can also check out 999 (9 Hours, 9 Persons, 9 Doors) on the NDS which has been localized into English by Aksys. (edited. thx to drojf for pointing error)
This is awesome. Regardless of whether or not his definition of a visual novel is the same as ours, it will be talks like this which will spread visual novels throughout the West.
Big victory for visual novels.
Btw, anyone can watch a translated play-through of The Night of the Sickle Weasel on Gamecenter CX.
http://www.gamingcx.com/2012/05/gamecenter-cx-episode-113-night-of.html
It’s kind of interesting that at some points in the game, when identifying the villain, you actually have to spell out their name.
[…] Director of Chunsoft Speaks on Narrative Design in Visual Novels (GDC2013) […]
Shoin also had a system where at some choice points you had to spell out an answer to get into a different route
“There’s a sequel to Zero Escape (PS Vita) called Zero Escape: Virtue’s Last Reward which is in development right now. ”
Er…did i misread something? pretty sure Zero Escape: Virtue’s last reward has been out since last year, even in english speaking countries:
Release date(s)
JP February 16, 2012[2]
NA October 23, 2012[3]
EU November 23, 2012[1]
AUS November 29, 2012
Also, your wikipedia link is broken…
oops. sorry.
fixed